Path=/usr/share/games/brutal-doom/ modfile.pk3 pk3 files in a created folder such as /usr/share/games/brutal-doom.Ĭhange ~/.config/gzdoom/gzdoom.ini as follows (the Search.Directories mentioned are the only directories needed): Optionally you can acquire some metal music for the gameplay. As of November 2019 that is "Brutal Doom v21 Gold".
freedoom1.wad and freedoom2.wad from freedoom AUR are also compatible.ĭownload the. However, if you want to be able to run both gzdoom and brutal-doom separately in order to play both versions, then you would need the brutal-doom package.Īcquire a registered IWAD (Internal WAD) file for DOOM: doom.wad, doom2.wad, doomu.wad, tnt.wad, or plutonia.wad. Alternatively gzdoom-git AUR can be modified directly as shown below.
Install the brutal-doom AUR package, which requires having two gzdoom.ini files. It makes the animations smoother and gives the player new abilities. One such change is the increased difficulty, making enemy behavior much faster, unpredictable and dangerous (many attacks do double the normal damage to the player) and altering their attacks. While primarily a gore mod, it goes further and alters the gameplay by changing the weapons, monster AI, sounds, graphics, and combat. It is compatible with the source ports ZDoom, GZDoom, Skulltag, and Zandronum.
The mod adds features many new graphical effects like additional blood (blood gets splattered on walls and ceilings if enemies or the player get hit), the ability to blow off body parts with strong weapons like the shotgun, new death animations, fake flares and 3D blood effects for OpenGL, and the addition of special illuminating effects on projectiles and pick ups. Brutal Doom won the first ever Cacoward in 2011 for Best Gameplay Mod and a MOTY award for creativity by Mod DB in 2012. It is compatible with Doom, The Ultimate Doom, Doom II: Hell on Earth, Final Doom, and other custom WADs. If you've already got Brutal Doom and simply want the update, not the new maps, that's here.Brutal Doom is a gore-themed gameplay mod that was created in 2010 by Marcos Abenante (Sergeant_Mark_IV). V20b brings big performance improvements, a rebalancing, more death animations, and other stuff. Having been delayed a bit, the map pack finally arrived last week alongside a new year and a new version of Brutal Doom. I'd really recommend copying the Doom2.wad file from your Doom 2 installation into Brutal Doom's directory to get the original and proper art. It can run standalone without Doom at all, but will be a bit wonky and not look as nice.
You can download the Starter Pack over here. Check out some of the flashy set pieces and battles in this trailer: The story's thirty levels long, introducing several new bosses and whatnot, then those other two are, in classic Doom tradition, bonus Nazi levels. Yeah, it was pretty cool to blast through the streets of LA backed by marines and the occasional tank, and I'll return to see the whole thing once I've wrapped up work.
The Hell on Earth Starter Pack's levels are designed for Brutal Doom's different play and bring a new continuous story, with levels starting where the last left off and adding a few voice-overs and all that. Skipping through a few maps, I larked about in toxic waste, lead an AI squad through demon-infested city streets, fought the biggest dang Cyberdemon I've ever seen, and generally had a gay old time.
Now Brutal Doom has its very own story campaign, blasting through a Mars base, down to Earth and across Los Angeles, then into Hell.
Its reworked weapons, enemies, and combat do change Doom an awful lot, making it an ultraviolent new game with a friendly old look. Brutal Doom isn't your grandfather's Doom II, is the sort of thing I'd say if I wrote for a games magazine in the '90s.